Update 3

Update 3
18/04/2019 - Update 3 New: - Added a status effects system, which are conditions that do something over a period of time - Burning: Medium damage over a short time. Caused by walking through lava, or hit by fire. - Poisoned: Low damage over a slightly longer time. Caused by walking through sewage. - Cured: Makes you immune to poison for a while. - Health regeneration: Heals slowly over time. Caused by walking through a blood pool, or using a health potion. - Health potions no longer give instant HP. A "blood pool" is the light red stuff found in the Blood halls dungeon on the vampire island. - Energy regeneration: Restores energy over time. Caused by using an energy potion. - Cure potion. Removes poison effect and makes you immune to it for a while. - Wind gem: Used to craft items with a wind effect. - Super wind staff: Shoots wind that shoots more wind. - Blood gem: Used to craft items with a lifesteal effect. - Blood staff: Shoots a projectile that steals health when it hits. Costs health to use. - Super blood staff: Shoots a lifesteal bolt that shoots more lifesteal bolts. - Added floor spike traps to certain dungeons. - Added a tool merchant to the west desert town. - Some creatures can now drop multiple items. Most basic/weak creatures still only drop 1 item, but some now drop 2 or more. Bugs: - Fixed vampires (Vampire, Blood priest, Blood lord) not counting towards "Kill vampires" task completion. - Fixed armour being damaged when attacked by another player in the safe zone. - Fixed a pickup not appearing on the ground when an iron rod is dropped. - Merchants can no longer be killed. - Removed the "Kill snoovirs" task as they cannot be found yet. - Removed the clay ore rocks as it cannot be mined yet. - Fixed dungium pickaxe and noctis pickaxe not giving gathering exp when used. - The bank in the west desert town and in the vampire island town are now safe zones. Caution: Players can not damage you there, but creatures still can! Balance: - Dungium hatchet and pickaxe now have a base durability of 300 (was 100, like iron). - Noctis hatchet and pickaxe now have a base durability of 200 (was 100, like iron) (Dungium is meant to have higher durability, but has less offensive bonuses than noctis). - Increased the base durability of all arrow types to 25 (was 20). - Added lava to the vampire island cave. - More varied drops from more creatures now, especially better drops for bosses. - Removed fire gem and super fire staff from the magic shop. - Increased the price of potions from innkeepers to 150 (was 100). -Changelog Entry